Why race the rats when you can exterminate them and spend resources patching other bugs that affect gameplay, or graphical fidelity? If however you ban the cheaters, you will reduce the necessary patching required to stabilize the “fairness” desired from the design outset. Players are constantly breaking games and exploiting things in ways developers never intended. If you’re constantly patching to combat the legion of immoral players, your perfection will never be reached, and you will always lag behind. It ultimately ends up being a pragmatic question of limited resources. It’s the mindset of the individual that ultimately irks me more than streamlining a developmental process. Personally, I like punishing cheaters more than I like just patching. From an ethical angle, if someone is willing to utilize a cheat then similarly, by karmic right, I can catch them by any means, so long as I don’t create a moral paradox. The means don’t justify the end.įrom a design standpoint, I agree, just patch it and move on. I’m not more than a hobbyist developer, but I can’t see how developing client-side anti-cheats that run with very high system access to monitor the entire system is somehow less sophisticated or more elegant of a solution than fixing the game from within. This could have been patched, but they opted to detect-and-ban instead.
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